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Xbox 360 Playable

Project Gotham Racing 4 (MTR-PGR4)

Game: Project Gotham Racing 4 → (Xbox 360, 2007)

MTR-PGR4 (MissingTheRecompilation): a Windows recompilation of the Xbox 360 version, built with ReXGlue. It started from beatrixzy’s PGR4-Recomp, also in the catalog, keeping its initial configuration and recorded function addresses, and is maintained separately with its own game and runtime fixes and its own launcher. The launcher sets 720p or 1440p, 30 or 60 fps, fullscreen, and motion blur independently; the 60 fps and motion blur edits follow Xenia Canary’s patches for this game. It fixes menu music and sound mixing, the sky and crowd, the Lotus that froze the game on loading, garage walking, and many stutters, and it also recompiles the garage’s Geometry Wars, which opens from the launcher or the game itself and returns to PGR4 on exit. At high revs the engine sound and vibration can drop out, small hitches remain on some tracks, some shadows have minor glitches, and liveries don’t always match their menu previews. It uses ReXGlue’s Xenia-derived renderer with changes, so it’s likely to inherit Xenia’s graphics bugs. 0.1.1 (October 8) replaced the PowerShell game launcher with a native C# one.

You needThe complete extracted files of your own Project Gotham Racing 4 copy for Xbox 360: the folder with default.xex, Game, and UI, plus gw.xex and the gw folder for Geometry Wars. Plus 64-bit Windows, a Direct3D 12 graphics card, and .NET Framework 4.8. A controller is recommended, especially for walking around the garage.

How it gets to PC
Static recompilation
Console
Xbox 360
Architecture
PowerPC
Author
MissingThePixel
Original studio
Bizarre Creations
Year
2007
Stars
30
Last activity
2026-10-11 · 20 days ago
Latest version
v0.1.1 · 2026-10-08
Language
C#
View repository ↗
powerpcracing60fps+

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