Project Gotham Racing 4 (shaunsingh)
Game: Project Gotham Racing 4 → (Xbox 360, 2007)
A native Direct3D 12 renderer for the static recompilation of Project Gotham Racing 4 (with Title Update 2), built on the ReXGlue SDK with fixes from Xenia Canary. It continues the work of safzanpirani/pgr4-native, which itself grew out of MTR-PGR4 and, before that, PGR4-Recomp. The README shows the game on a Steam Deck OLED and with FSR 4 Lite through OptiScaler; the build runs on Linux with clang-cl and the Windows executables run under Proton or on Windows. The game’s options menu has its own display, driving, and developer pages. The latest version is 0.3.0 (October 29), a Windows zip of about 68 MB that carries the already built program; the README warns that the C++ the build generates from the game’s executables must not be published, and we haven’t checked the zip inside.
You needYour own copy of the Project Gotham Racing 4 disc for Xbox 360, extracted (the disc is region-free and the PAL and NTSC ones match file for file), and Title Update 2, as its package or its two files. Console DLC as STFS packages in the Content folder. Windows, or Linux with Proton.
- How it gets to PC
- Static recompilation
- Console
- Xbox 360
- Architecture
- PowerPC
- Author
- shaunsingh
- Original studio
- Bizarre Creations
- Year
- 2007
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Project Gotham Racing 4 (beatrixzy) · Project Gotham Racing 4 (MTR-PGR4) See all →