Games

Project Gotham Racing 4

Xbox 360 · 2007 · 3 projects

3 recomps

Xbox 360 Experimental

Project Gotham Racing 4 (beatrixzy)

beatrixzy/PGR4-Recomp

Recompilation of Project Gotham Racing 4. Early alpha, but it already boots and runs races.

You needYour own copy of Project Gotham Racing 4 (Xbox 360).

★ 232 · 2026-10-28 View →
Xbox 360 Playable

Project Gotham Racing 4 (MTR-PGR4)

MissingThePixel/MTR-PGR4

MTR-PGR4 (MissingTheRecompilation): a Windows recompilation of the Xbox 360 version, built with ReXGlue. It started from beatrixzy’s PGR4-Recomp, also in the catalog, keeping its initial configuration and recorded function addresses, and is maintained separately with its own game and runtime fixes and its own launcher. The launcher sets 720p or 1440p, 30 or 60 fps, fullscreen, and motion blur independently; the 60 fps and motion blur edits follow Xenia Canary’s patches for this game. It fixes menu music and sound mixing, the sky and crowd, the Lotus that froze the game on loading, garage walking, and many stutters, and it also recompiles the garage’s Geometry Wars, which opens from the launcher or the game itself and returns to PGR4 on exit. At high revs the engine sound and vibration can drop out, small hitches remain on some tracks, some shadows have minor glitches, and liveries don’t always match their menu previews. It uses ReXGlue’s Xenia-derived renderer with changes, so it’s likely to inherit Xenia’s graphics bugs. 0.1.1 (October 8) replaced the PowerShell game launcher with a native C# one.

You needThe complete extracted files of your own Project Gotham Racing 4 copy for Xbox 360: the folder with default.xex, Game, and UI, plus gw.xex and the gw folder for Geometry Wars. Plus 64-bit Windows, a Direct3D 12 graphics card, and .NET Framework 4.8. A controller is recommended, especially for walking around the garage.

★ 30 · 2026-10-11 View →
Xbox 360 Playable

Project Gotham Racing 4 (shaunsingh)

shaunsingh/pgr4-native

A native Direct3D 12 renderer for the static recompilation of Project Gotham Racing 4 (with Title Update 2), built on the ReXGlue SDK with fixes from Xenia Canary. It continues the work of safzanpirani/pgr4-native, which itself grew out of MTR-PGR4 and, before that, PGR4-Recomp. The README shows the game on a Steam Deck OLED and with FSR 4 Lite through OptiScaler; the build runs on Linux with clang-cl and the Windows executables run under Proton or on Windows. The game’s options menu has its own display, driving, and developer pages. The latest version is 0.3.0 (October 29), a Windows zip of about 68 MB that carries the already built program; the README warns that the C++ the build generates from the game’s executables must not be published, and we haven’t checked the zip inside.

You needYour own copy of the Project Gotham Racing 4 disc for Xbox 360, extracted (the disc is region-free and the PAL and NTSC ones match file for file), and Title Update 2, as its package or its two files. Console DLC as STFS packages in the Content folder. Windows, or Linux with Proton.

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Installs with

Questions

Can you play Project Gotham Racing 4 natively on PC?

Yes, though unfinished. The catalog has 3 recomps, and 2 of them are already playable.

What do I need to play it?

Your own copy of Project Gotham Racing 4 (Xbox 360). Recompendium only links projects that don’t distribute the game, and each entry says which version or region you need.

Which one is the most popular?

Project Gotham Racing 4 (beatrixzy), with 232 stars on GitHub.