River City Ransom
Game: River City Ransom (NES / Famicom, 1990)
A static recompilation project for River City Ransom (US NES version) with NESRecomp, published with no ROM, no generated code, and no playable executable: the recompiler translates the game’s code, so a playable RCRness.exe would contain code derived from the user’s ROM. For that reason the releases only publish a source kit and a setup program for Windows, Linux (x86-64), and macOS (Intel and Apple Silicon) that verifies your ROM by SHA-256, generates the code on your machine, and builds the game there. It includes an enhanced renderer and adaptive widescreen, both experimental: the README says full game progression, shops and bosses, physical two-controller play, and netplay haven’t been fully validated. On Linux and macOS the builds were only tested with synthetic input; gameplay is tested on Windows. Version 0.1.7 (October 27) is the latest of eight releases.
You needYour own River City Ransom (USA) ROM for the NES: mapper 4 (MMC3), 8 × 16 KiB PRG and 16 × 8 KiB CHR, no trainer, SHA-256 B95F8DEF04C0012604B7CC68CF4ED8F49B2DFE4BEDA6182051DE4B2423BEA7B1. Plus Windows 10 or 11, Linux with glibc 2.35 or later (Ubuntu 22.04 or later), or macOS 14 or later; the setup downloads the build tools (Git, a C compiler, CMake, Ninja, and SDL2) and needs internet on the first build.
- How it gets to PC
- Static recompilation
- Architecture
- 6502
- Author
- NJH-1001
- Original studio
- Technos Japan
- Year
- 1989
- Stars
- 1
- Last activity
- 2026-10-27 · 15 days ago
- Latest version
- v0.1.7 · 2026-10-27
- Language
- Python
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