Road Trip
Game: Road Trip (PS2, 2002)
Road Trip Recomp: a native Windows, macOS, and Android version of Road Trip (Choro Q HG 2), from the US PS2 release (SLUS-20398), by static recompilation with a fork of PS2Recomp. The app doesn’t ship the game: on first run it reads your disc image, recompiles the game’s program, and builds it with the compiler it carries (on a Mac, with Apple’s Command Line Tools), in under a minute on an M-series Mac and about 2.5 minutes on the AYN Thor. The game, the VU1 microcode, and the sound driver run as native code, and graphics go through Vulkan (Metal on the Mac), with a hardware renderer or paraLLEl-GS’s exact one. Adventure (towns, fields, shops, and races) and Quick Race are playable on all three platforms. It offers up to 4x resolution, a progressive picture without interlacing, FSR 1 and 3, DLSS and XeSS (with a separate add-on on Windows), MetalFX and other upscalers, FXAA, SMAA, and TAA, 16:9, 16:10, 21:9, and 32:9 with the HUD kept in shape, 120 and 240 Hz with extra frames re-rendered from the game’s geometry, texture dumping and custom packs, four save states, an enhanced map, modern controls with analog triggers, rumble, and, on dual-screen devices such as the AYN Thor, the map and notebook on the second screen. There’s also a portable Windows build. 0.2.3 (October 11) is the latest of 7 releases. 91 of its last 100 commits list Claude as a co-author.
You needYour own disc image of Road Trip for PS2, US release (SLUS-20398), as .cue/.bin, .iso, or .chd; the app checks it against the Redump dump. On Windows, 64-bit Windows 10 (1903) or 11 with an SSE4.1 CPU and a Vulkan 1.3 GPU; on a Mac, Apple silicon with macOS 13 or newer and Apple’s Command Line Tools. About 2 GB free.
- How it gets to PC
- Static recompilation
- Console
- PlayStation 2
- Architecture
- Emotion Engine
- Author
- silentsudin
- Original studio
- E-game
- Year
- 2002
- Stars
- 26
- Last activity
- 2026-11-01 · 10 days ago
- Latest version
- v0.2.3 · 2026-10-11
- License
- GPL-3.0
- Language
- C++
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