Rogue Galaxy
Game: Rogue Galaxy (PS2, 2005)
Rogue Galaxy Recompiled: a native Windows port of the US PS2 release (SCUS-97490), by static recompilation on PS2Recomp, with the function maps from the RGDecomp decompilation and DQ8-Recompiled’s SDL3 GPU graphics backend and menu. It offers 60 fps, widescreen, internal resolution up to 8x, its own menu (F1) with new game options (more bag space, items up to 99, faster weapon growth, a smaller minimap), a free camera, Xbox controller prompts, Japanese voices and movies (undub), the Japanese Director’s Cut’s battle balance, enemy behavior, and party AI as options, text in French, German, Spanish, or Italian (experimental), and texture packs, PCSX2’s included. It’s a pre-release: the whole game can be played, but it hasn’t been played from start to finish yet, most testing covers the early game, and it warns of graphics glitches, dips to 50 fps in the heaviest scenes, and a possible freeze. The installer builds the game on your PC from your image in about 20 minutes, up to an hour on slower machines. 0.2.0 (November 4), a pre-release, is the latest of 2 releases. 84 of its last 100 commits list Claude as a co-author.
You needYour own uncompressed .iso of Rogue Galaxy, US release (SCUS-97490), like Redump’s (6,967,721,984 bytes); .chd and .cso files have to be turned back into an .iso first. For the undub and the Director’s Cut balance, which are optional, your image of the Japanese Director’s Cut (SCPS-17013), and for the European texts, the European disc’s (SCES-54552). Plus 64-bit Windows 10 or 11, about 16 GB free, and an internet connection: the installer downloads about 300 MB of build tools.
- How it gets to PC
- Static recompilation
- Console
- PlayStation 2
- Architecture
- Emotion Engine
- Author
- victor-takai
- Original studio
- Level-5
- Year
- 2005
- Stars
- 80
- Last activity
- 2026-11-10 · 1 day ago
- License
- GPL-3.0
- Language
- C++
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