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N64 Playable

San Francisco Rush 2049

Game: San Francisco Rush 2049 → (Arcade, 1999)

A native PC port of the Nintendo 64 version, made by static recompilation: the game’s MIPS code is translated to C with N64Recomp and run natively on N64ModernRuntime, with RT64 as the renderer; it is not an emulator. The README states that almost all of the code was written by AI agents (Claude), directed and play-tested by a person. On Windows the menus, Single Race, Circuit, Ghost Race, Stunt, and Battle run at full speed, all six tracks race through to the results screen, two- and four-player split screen renders, and Controller Pak saves survive a restart. The Linux build reaches the title screen and the first attract race with a software Vulkan driver, but nobody has played it on a Linux GPU. It adds high resolution, enlarged menu and HUD text, game logic at 60 frames per second, and options with an Original value, and it also builds as a web page. Version 0.1.27 (October 29) is the latest. 59 of its last 100 commits list Claude as a co-author.

You needYour own San Francisco Rush 2049 (U) ROM, the US release, as a .z64 with SHA-1 3f99351d7bb61656614bdb2aa1a90cfe55d1922c; other regions and revisions are not supported. Plus Windows, or x86-64 Linux with glibc 2.35 or newer, a Vulkan driver, GTK 3, and FreeType.

How it gets to PC
Static recompilation
Console
Nintendo 64
Architecture
MIPS
Author
n64hub
Original studio
Midway Games
Year
1999
Stars
13
Last activity
2026-10-31 · today
Latest version
v0.1.37 · 2026-10-31
License
GPL-3.0
Language
C++
View repository ↗
mipsracingmultiplayer60fps+ai-assisted

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