San Francisco Rush 2049
Game: San Francisco Rush 2049 → (Arcade, 1999)
A native PC port of the Nintendo 64 version, made by static recompilation: the game’s MIPS code is translated to C with N64Recomp and run natively on N64ModernRuntime, with RT64 as the renderer; it is not an emulator. The README states that almost all of the code was written by AI agents (Claude), directed and play-tested by a person. On Windows the menus, Single Race, Circuit, Ghost Race, Stunt, and Battle run at full speed, all six tracks race through to the results screen, two- and four-player split screen renders, and Controller Pak saves survive a restart. The Linux build reaches the title screen and the first attract race with a software Vulkan driver, but nobody has played it on a Linux GPU. It adds high resolution, enlarged menu and HUD text, game logic at 60 frames per second, and options with an Original value, and it also builds as a web page. Version 0.1.27 (October 29) is the latest. 59 of its last 100 commits list Claude as a co-author.
You needYour own San Francisco Rush 2049 (U) ROM, the US release, as a .z64 with SHA-1 3f99351d7bb61656614bdb2aa1a90cfe55d1922c; other regions and revisions are not supported. Plus Windows, or x86-64 Linux with glibc 2.35 or newer, a Vulkan driver, GTK 3, and FreeType.
- How it gets to PC
- Static recompilation
- Console
- Nintendo 64
- Architecture
- MIPS
- Author
- n64hub
- Original studio
- Midway Games
- Year
- 1999
- Stars
- 13
- Last activity
- 2026-10-31 · today
- Latest version
- v0.1.37 · 2026-10-31
- License
- GPL-3.0
- Language
- C++
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