Super Mario Strikers
Game: Super Mario Strikers → (GameCube, 2005)
A static recompilation of Super Mario Strikers (G4QE01, NTSC), the worked example for RecompCore and GXRuntime. The repository only holds the policy, glue, and tools for the game (symbol maps, high-level emulation decisions, MMIO routing, and the scripts that turn your copy into native code); the recompiled C, about 665,000 instructions in 163 chunks, is generated on your PC with DolRecomp from your own ISO and isn’t uploaded. It can run as a RecompCore module, a Dolphin fork that loads it by disc ID and falls back to Dolphin’s interpreter for whatever the module doesn’t cover (99.9% of dispatches run natively), or as a standalone GXRuntime app with its own renderer, input, and audio. It boots, has menus, the intro cutscene, and full matches, with saves on a virtual memory card; the known gaps are player shadows and gloss passes in the standalone renderer, the other cutscenes, and that path’s in-match performance. The only release, 0.1.0, is from July 8 and has no attached files.
You needYour own ISO of Super Mario Strikers for the GameCube, US (G4QE01), from which main.dol is extracted. Python 3 and the tools bootstrap.sh clones (DolRecomp, GXRuntime, and RecompCore); what has been tested so far is macOS.
- How it gets to PC
- Static recompilation
- Console
- Nintendo GameCube
- Architecture
- PowerPC
- Author
- aharonahdoot
- Original studio
- Next Level Games
- Year
- 2005
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