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Xbox Playable

The Nightmare Before Christmas: Oogie’s Revenge (Pallypots)

Game: Tim Burton's The Nightmare Before Christmas: Oogie's Revenge → (Xbox, 2004)

Project Oogie: a native Windows port of The Nightmare Before Christmas: Oogie’s Revenge (Xbox, 2005) made by static recompilation with XboxRecomp, without an emulator. The game’s program (10,534 functions) is translated to C and compiled for PC, and the parts of the Xbox it talks to are reimplemented: graphics with Direct3D 11, sound with XAudio2, and controllers with SDL. It offers widescreen that shows more of the world, render resolution up to 2160p, quality presets, anti-aliasing, sharpening, anisotropic filtering, mipmaps, and a locked 60 fps. According to the README all 24 chapters load and run without crashes in automated tests, and the author has played by hand into Chapter 7; frame rates above 60 aren’t built yet. It can also be played on Linux and the Steam Deck with Proton (tested under Wine 10). The latest version is 0.2.2 (October 30), a zip of about 12 MB. All 5 of its commits list Claude as a co-author.

You needYour own disc image of The Nightmare Before Christmas: Oogie’s Revenge for Xbox; the port reads the art, sound, films, and levels from it on first start. 64-bit Windows; on Linux and the Steam Deck, Proton.

How it gets to PC
Static recompilation
Console
Xbox
Architecture
x86
Author
Pallypots
Original studio
Capcom
Year
2005
View repository ↗
x86actionwidescreenai-assisted

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