The Nightmare Before Christmas: Oogie's Revenge (josiahg2502-glitch)
Game: Tim Burton's The Nightmare Before Christmas: Oogie's Revenge → (Xbox, 2004)
A native Windows port of Tim Burton’s The Nightmare Before Christmas: Oogie’s Revenge (Xbox, USA), by static recompilation of the x86 code to C++ with xboxrecomp; no emulator. According to the README the whole executable is recompiled and runs its own game logic at a steady 60 frames per second with sound; Direct3D 8 is replaced by a Direct3D 11 renderer that translates the game’s vertex and pixel shaders to HLSL, and the intro, menus, a new game, and the first level (Town Square) render correctly at 4K. The game’s own menu, drawn with its art from the disc, serves as the launcher (it copies your disc on the first start and offers Play, Settings, Controls, and Mods; F1 opens it during play). There are options for resolution up to 4K, aspect ratio, 120 frames per second with intermediate frames, ray-marched ambient occlusion, and support for mods that replace disc files. Version 1.0.1 (October 23) is the latest. All 4 of its commits list Claude as a co-author.
You needYour own disc of The Nightmare Before Christmas: Oogie’s Revenge for Xbox, USA version (title ID 42560004), as a Redump .iso, an xiso, or an extracted folder; the first start checks default.xbe against its SHA-256. 64-bit Windows 10 or 11; to build from source, Python 3.
- How it gets to PC
- Static recompilation
- Console
- Xbox
- Architecture
- x86
- Author
- josiahg2502-glitch
- Original studio
- Capcom
- Year
- 2004
- Stars
- 48
- Last activity
- 2026-10-23 · 8 days ago
- Latest version
- v1.0.1 · 2026-10-23
- License
- GPL-3.0
- Language
- C++
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