Uncharted: Golden Abyss
Game: Uncharted: Golden Abyss (PS Vita, 2011)
A static recompilation of the US PS Vita release (1.00) with Project Nativ, which turns the game into a native program for Windows, macOS, and Linux (Steam Deck included): the game’s code is translated to C and Sony’s libraries are recompiled from your firmware, and the videos play through the firmware’s own MP4 player. The touch screen is handled with the mouse or a controller cursor, the motion sensor with the gyro of a controller such as a DualShock 4 or DualSense, and the F7 key turns on the camera’s light for the puzzles where you hold something up to the light. It adds render scaling with AMD FSR, 21:9 and 32:9 screens, field of view, draw distance, mouse camera control, and experimental 60 fps. The 1.03 update isn’t supported yet: the game runs without it. 0.1.5 (November 2), the latest release, fixed scrambled textures on AMD graphics cards at 2x scale and the black screen that could follow saving after the prologue. According to the guide, voices in cutscenes run about a third of a second ahead of the lips.
You needYour own US copy of Uncharted: Golden Abyss for PS Vita (PCSA00029), version 1.00: the game folder copied from your Vita, with its license, or its PKG files, whose license Nativ fetches from your Vita over Wi-Fi once. Plus the PS Vita system software update file (PSVUPDAT.PUP), free from Sony’s website. 64-bit Windows 10 or 11, macOS 11 or later on an Apple silicon Mac, or x86-64 Linux, Steam Deck included.
- How it gets to PC
- Static recompilation
- Console
- PlayStation Vita
- Architecture
- ARMv7
- Author
- TheLostPantheon
- Original studio
- Bend Studio
- Year
- 2011
- Stars
- 288
- Last activity
- 2026-11-02 · 9 days ago
- License
- GPL-2.0
- Language
- C
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