NeoHabitat
Game: Habitat (1987)
Note: this isn’t a PC port. NeoHabitat recreates the server for Habitat, the online world Lucasfilm made for the Commodore 64 in 1986, which ran on QuantumLink, so the original client has somewhere to connect to again. It’s led by F. Randall Farmer, one of the game’s creators, and started in 2017. The game server (Elko, in Java, with the world in MongoDB), a Go bridge that speaks both the 1986 protocol and the new clients’ protocol, and a Node.js web server with Docent, an interactive guide for the player, start together with Docker Compose. The Commodore 64 client is the original software, rebuilt from Lucasfilm’s source code by Gary Lake-Schaal: you play it in the VICE emulator, with packages for Windows (an installer) and macOS that come preconfigured, or by hand on Linux and BSD; it also runs on an Ultimate 64 or a real Commodore 64 with a Wi-Fi modem, and the documentation explains how to point it at your own server. The project has also written a JavaScript web client that needs no emulator, an experimental 3D client, a text client, and bots, among them Sagebot, which runs on a language model and is enabled with an Anthropic API key. It warns that it’s still in development and may be unstable. 29 of its last 100 commits list Claude as a co-author. The repository includes the Commodore 64 client’s disk images (Habitat-Boot.d64 and Habitat-B.d64, in pushserver/public/disks), rebuilt from the original source code The MADE released under the MIT license and modified to skip the QuantumLink step.
- Type
- Launcher
- Author
- frandallfarmer
- Stars
- 251
- Last activity
- 2026-11-09 · 2 days ago
- Latest version
- Stable-2020-09-08 · 2020-09-08
- License
- MIT
- Language
- JavaScript
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