Games

Dead or Alive Xtreme 3

PS4 · 2016 · 2 projects

2 ports

Native layer Experimental

Dead or Alive Xtreme 3 Fortune

negroISO/doax3-fortune-pc

An experimental Windows x64 Vulkan port of the PS4 version (CUSA04555, version 01.19). The game’s original x86-64 code runs through an inherited native runtime, and shadPS4’s graphics core translates GPU commands and shaders to Vulkan. The repository contains source, portable launch and build tools, documentation, and test screenshots; the host must be built before use, and the game data, firmware, saves, shader caches, and proprietary DLSS files are supplied separately. According to the README, the title and island, the pool-to-hotel transition, casino rounds, Beach Flags, Butt Battle, Tug-of-War, and a full rock climb are tested; volleyball and Pool Hopping have partial coverage, and all 73 installed DLC labels opened, without every outfit, map, and shader permutation being verified. It offers optional neural rendering on NVIDIA hardware, with no frame generation. The October 26 release is a native Steam Deck candidate.

You needYour own copy of Dead or Alive Xtreme 3 Fortune for PS4 (CUSA04555), with extracted plaintext data, the 01.19 update overlaid, and optionally the CUSA04555 DLC packs; plus the system modules libSceFiber.sprx, ulobjmgr.sprx, and libSceUlt.sprx. To build: Windows x64, Python 3.11 or later, MSYS2 CLANG64, and a Vulkan driver. The optional neural rendering needs compatible NVIDIA hardware.

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Native layer Experimental

Dead or Alive Xtreme 3 Scarlet

negroISO/doax3-scarlet-pc

An experimental Windows x64 Vulkan port of the PS4 version (CUSA14173, version 01.08). The game’s original x86-64 code runs through an inherited native runtime, and shadPS4’s graphics core translates GPU commands and shaders to Vulkan. The repository contains source, portable launch and build tools, documentation, and test screenshots; the host must be built before use, and the game data, firmware, saves, shader caches, and proprietary DLSS files are supplied separately. According to the README, the title screen island, menus, and animated Relax scenes are validated, including native neural rendering with depth and camera and object motion; full-game activity, DLC, and every island camera angle remain incomplete, and occasional black-background reports outside the captured routes are not declared fully resolved. It offers optional neural rendering on NVIDIA hardware, with no frame generation. The October 26 release is a native Steam Deck candidate.

You needYour own copy of Dead or Alive Xtreme 3 Scarlet for PS4 (CUSA14173), with extracted plaintext data, the 01.08 update overlaid, and optionally the CUSA14173 DLC packs; plus the system modules libSceFiber.sprx, ulobjmgr.sprx, and libSceUlt.sprx. To build: Windows x64, Python 3.11 or later, MSYS2 CLANG64, and a Vulkan driver. The optional neural rendering needs compatible NVIDIA hardware.

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Installs with

Questions

Can you play Dead or Alive Xtreme 3 natively on PC?

Not yet. The catalog has 2 ports in progress, and none is playable yet.

What do I need to play it?

Your own copy of Dead or Alive Xtreme 3 (PS4). Recompendium only links projects that don’t distribute the game, and each entry says which version or region you need.