Dead or Alive Xtreme 3 Scarlet
Game: Dead or Alive Xtreme 3 → (PS4, 2016)
An experimental Windows x64 Vulkan port of the PS4 version (CUSA14173, version 01.08). The game’s original x86-64 code runs through an inherited native runtime, and shadPS4’s graphics core translates GPU commands and shaders to Vulkan. The repository contains source, portable launch and build tools, documentation, and test screenshots; the host must be built before use, and the game data, firmware, saves, shader caches, and proprietary DLSS files are supplied separately. According to the README, the title screen island, menus, and animated Relax scenes are validated, including native neural rendering with depth and camera and object motion; full-game activity, DLC, and every island camera angle remain incomplete, and occasional black-background reports outside the captured routes are not declared fully resolved. It offers optional neural rendering on NVIDIA hardware, with no frame generation. The October 26 release is a native Steam Deck candidate.
You needYour own copy of Dead or Alive Xtreme 3 Scarlet for PS4 (CUSA14173), with extracted plaintext data, the 01.08 update overlaid, and optionally the CUSA14173 DLC packs; plus the system modules libSceFiber.sprx, ulobjmgr.sprx, and libSceUlt.sprx. To build: Windows x64, Python 3.11 or later, MSYS2 CLANG64, and a Vulkan driver. The optional neural rendering needs compatible NVIDIA hardware.
- How it gets to PC
- Native layer
- Console
- PlayStation 4
- Original studio
- Team Ninja
- Year
- 2019
- Author
- negroISO
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