Games

The Legend of Zelda: Breath of the Wild

Switch · Wii U · 2017 · 2 projects

2 recomps

Switch Experimental

The Legend of Zelda: Breath of the Wild

Revivedx/SavageWindRecomp

Savage Wind Recomp: a still-in-development static recompilation of Breath of the Wild (Switch, version 1.8.2) into a native application for Windows and Linux, built on LAS Recomp. The README states the project is made almost entirely with AI (Claude, through Claude Code), directed, tested, and reviewed by a human. On first launch it asks for your already-extracted game and recompiles the code on your machine, about 40 minutes on a 12-thread CPU. Alpha 2 (October 22, 2026, a pre-release with a Windows package only) plays the opening in the Shrine of Resurrection and the Great Plateau at 60 fps, with sound, voices, HUD, saving, keyboard and mouse, native resolution up to 4K or FSR 1, and 15 text and 8 voice languages; nobody has played past the Great Plateau, so bugs are expected. DLC isn’t supported yet. Changes under testing live on the “test” branch.

You needYour own copy of Breath of the Wild for Switch with the 1.8.2 update, extracted from your console: the ExeFS (main, main.npdm, rtld, sdk, subsdk0) and the RomFS with the update applied. No DLC. Windows 10 or later with an AVX2 CPU and a Vulkan 1.3 GPU, plus about 35 GB of free space; the README also mentions x86-64 Linux.

★ 2.5k · 2026-10-31 View →
Wii U Experimental

The Legend of Zelda: Breath of the Wild (Wii U)

ryderclanky/BotW-Native

A static recompilation of the Wii U version (1.5.0) into a native Windows program with a Vulkan renderer: the PowerPC code is translated to C++ and runs on a Cafe OS runtime, and Cemu’s Latte GPU layer draws through Vulkan. There is no emulator or JIT. The README calls it work in progress, not a full-game release: with the USA 1.5.0 version, the opening, audio, the title screen, loading a save, combat, the map and fast travel, and Hateno Village with its NPCs and shops work at about 60 fps; a European copy with DLC was verified through the title scene, without a full play-through. Some effects, parts of the controller mapping and some cutscene text are unconfirmed. v0.1.2 (October 31) is the latest of three releases.

You needYour own copy of Breath of the Wild for Wii U, USA or Europe, with update v208 (1.5.0), as an already extracted folder with code, content and meta (the SHA-256 of code/U-King.rpx must be ba58da5b95ce929e005d058ceb08b9b2788d1ab2bbc8a6c189bbadca0bb34d30); base game, update and DLC must come from the same region. Plus Windows 10 or 11 and a GPU with a Vulkan 1.1 driver; to build, MSYS2 with UCRT64 (MinGW gcc).

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Questions

Can you play The Legend of Zelda: Breath of the Wild natively on PC?

Not yet. The catalog has 2 recomps in progress, and none is playable yet.

What do I need to play it?

Your own copy of The Legend of Zelda: Breath of the Wild (Switch). Recompendium only links projects that don’t distribute the game, and each entry says which version or region you need.

Which one is the most popular?

The Legend of Zelda: Breath of the Wild, with 2,481 stars on GitHub.