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Wii U Experimental

The Legend of Zelda: Breath of the Wild (Wii U)

Game: The Legend of Zelda: Breath of the Wild → (Switch, 2017)

A static recompilation of the Wii U version (1.5.0) into a native Windows program with a Vulkan renderer: the PowerPC code is translated to C++ and runs on a Cafe OS runtime, and Cemu’s Latte GPU layer draws through Vulkan. There is no emulator or JIT. The README calls it work in progress, not a full-game release: with the USA 1.5.0 version, the opening, audio, the title screen, loading a save, combat, the map and fast travel, and Hateno Village with its NPCs and shops work at about 60 fps; a European copy with DLC was verified through the title scene, without a full play-through. Some effects, parts of the controller mapping and some cutscene text are unconfirmed. v0.1.2 (October 31) is the latest of three releases.

You needYour own copy of Breath of the Wild for Wii U, USA or Europe, with update v208 (1.5.0), as an already extracted folder with code, content and meta (the SHA-256 of code/U-King.rpx must be ba58da5b95ce929e005d058ceb08b9b2788d1ab2bbc8a6c189bbadca0bb34d30); base game, update and DLC must come from the same region. Plus Windows 10 or 11 and a GPU with a Vulkan 1.1 driver; to build, MSYS2 with UCRT64 (MinGW gcc).

How it gets to PC
Static recompilation
Console
Nintendo Wii U
Architecture
PowerPC
Author
ryderclanky
Original studio
Nintendo EPD
Year
2017
View repository ↗
powerpcactionvulkanzelda

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