Games

The Legend of Zelda: The Minish Cap

GBA · 2004 · 4 projects

1 recomp, 2 ports, and 1 decompilation

GBA

The Legend of Zelda: The Minish Cap

zeldaret/tmc

An ongoing decompilation of The Legend of Zelda: The Minish Cap, which aims to recreate a source code base for the game from scratch, using information found inside the game along with static and dynamic analysis. It can build the US, Japanese, and European ROMs and the US and Japanese demos, checked by SHA-1. The repository includes no assets: a prior copy of the game is needed to extract them. The README warns that the work is in progress, that some parts of the ROM can’t be shifted yet, and that the code can change drastically. Progress is tracked at zelda64.dev. The latest activity was on September 27.

★ 932 · 2026-09-27 View →
Port (decomp) Playable

⑂ Fork of 999sian/tmc (Project Picori)

The Legend of Zelda: The Minish Cap (3DS)

EstebanPdN/zelda-tmc-3ds

Native Nintendo 3DS port of The Minish Cap with true dual-screen support, based on Project Picori and samyost1’s dual-screen Android base, both of which come from the zeldaret/tmc decompilation. Not a PC port: it runs on the 3DS itself as homebrew.

You needYour own legal Minish Cap ROM (GBA) and a 3DS running homebrew.

★ 786 · 2026-10-25 View →
Port (decomp) Playable

⑂ Fork of MatheoVignaud/tmc

The Legend of Zelda: The Minish Cap (Project Picori)

999sian/tmc

Project Picori: a native PC port (Linux, Windows, and macOS) of The Minish Cap, built on the zeldaret/tmc decompilation. 8 of its last 100 commits list Claude as a co-author.

★ 514 · 2026-10-20 View →
GBA Playable

The Legend of Zelda: The Minish Cap (mstan)

mstan/MinishCapRecomp

Static recompilation of The Minish Cap for Windows with gbarecomp; it was that framework’s first target and, according to its author, the most mature of their GBA recomps. The ROM’s ARM7TDMI code is translated to C, and the console’s real BIOS is recompiled and run too instead of being imitated. It gets into gameplay (the overworld, dialogue, and save states work), but it’s still a preview: code the recompiler didn’t cover runs through an interpreter the first time, is compiled to native code on the fly, and is saved to disk for later launches. From the zeldaret/tmc decompilation it only takes function names and addresses, not its code, and it’s a separate project from Project Picori, the port built on that decompilation. It has a pre-boot launcher to pick the ROM and BIOS and set up video, audio, and controls, save states, and an optional adaptive widescreen mod that widens the view from 240 to up to 480 pixels as the window gets wider. Version 0.0.6 (October 18) updated the engine and launcher. 50 of its 100 commits list Claude as a co-author, and another says it was written in a Codex session.

You needYour own US Minish Cap ROM (SHA-1 b4bd50e4131b027c334547b4524e2dbbd4227130) and a dump of your Game Boy Advance BIOS (SHA-1 300c20df6731a33952ded8c436f7f186d25d3492). Plus 64-bit Windows.

★ 28 · 2026-10-19 View →

Installs with

Questions

Can you play The Legend of Zelda: The Minish Cap natively on PC?

Yes, though unfinished. The catalog has 1 recomp and 2 ports, all already playable.

What do I need to play it?

Your own copy of The Legend of Zelda: The Minish Cap (GBA). Recompendium only links projects that don’t distribute the game, and each entry says which version or region you need.

Which one is the most popular?

The Legend of Zelda: The Minish Cap (3DS), with 786 stars on GitHub.