The Legend of Zelda: The Wind Waker
2 recomps, 1 port, and 1 decompilation
The Legend of Zelda: The Wind Waker (sp00nznet)
sp00nznet/ww
Recompilation of the GameCube Wind Waker: it translates the DOL to native C with a runtime that maps GX to Direct3D 11. It renders real geometry at 60 fps, but is still stuck on the title screen (JKRArchive mounting). 94 of its 96 commits list Claude as a co-author.
You needYour own copy of The Wind Waker (GameCube, US version GZLE01).
The Legend of Zelda: The Wind Waker (tww)
zeldaret/tww
Work-in-progress decompilation of the GameCube version by the zeldaret team, with DOL and REL module progress measured separately. It’s the base of the Wind Waker recomp in this catalog, and shouldn’t be confused with the Wii U HD version, which has its own separate project.
The Legend of Zelda: The Wind Waker (BlueWake)
chrissotraidis/bluewake
BlueWake: a static recompilation of the GameCube version, separate from sp00nznet’s Wind Waker recomp already in the catalog. It translates the main program and its 415 PowerPC modules to native code ahead of time, with an interpreter only for a few rare instructions; the rest of the hardware (graphics, sound, memory card, timing) comes from RecompCore, a Dolphin-derived runtime, and the translator is a fork of DolRecomp. Elliott Tate’s Wind Waker Recomp moved here, and Elliott now maintains it with Chris Sotraidis. The Windows build comes ready-made: according to its authors, it contains the game code translated from their own disc and nothing else from the game; on Linux and Mac you build it from your disc, and there are also iPhone and iPad (via PadMint), Apple TV, and Android versions, the last two experimental. It offers up to 4x internal resolution, 16x anisotropic filtering, 16:9, 16:10, or 21:9 widescreen with the HUD repositioned, HD texture packs (plus an importer that pulls them from your own Wind Waker HD), an optional Wind Waker HD–style look, Better Wind Waker options such as Swift Sail and instant text, and Smooth Motion, which interpolates frames up to 240 fps with game logic at 30. Tested areas include the prologue, Outset Island, sailing, Windfall, and a late-game Hyrule save; later dungeons and bosses are largely untested, and the README calls the desktop versions experimental. 0.8.0 came out on October 18. Its README states that it’s developed with substantial AI assistance for code, testing, documentation, and debugging.
You needYour own disc image of The Wind Waker for GameCube, US version GZLE01 revision 0, as .iso or .gcm (a Dolphin .rvz must be converted to ISO first); other versions are rejected. On Windows, Windows 10 or 11 with an AVX2 CPU and a Direct3D 12 graphics card (since 0.8.0 it tries Direct3D 11 on older ones). On x86-64 Linux and Apple silicon Macs it’s built from your disc.
⑂ Fork of centollOS/SwitchWaker
The Legend of Zelda: The Wind Waker (WindowWaker)
MaskeZenY/WindowWaker
A Windows-only fork of SwitchWaker, the native port of Wind Waker (disc GZLE01, USA, revision 0) built from the community C++ decompilation and drawn with Aurora (WebGPU/Dawn, on DirectX 12 or Vulkan), with no CPU emulation. It adds the Windows build with MSVC or Clang-cl and CMake, and a simple launcher; audio comes from Dolphin’s DSP HLE, with controllers through SDL. It separates the logic, which stays at 30 Hz, from presentation, which interpolates matrices and skeletons at 60 Hz, 120 Hz, or the monitor’s maximum refresh rate, and scales the framebuffer up to 4K, with true 16:9, Dolphin-format HD texture packs, anisotropic filtering, and bloom. The original’s macOS, Linux, and Switch builds aren’t tested or maintained here. Version v1.0.0-win came out on October 10. The README says parts of the Windows adaptation, the interpolation, and the rendering were built with AI assistants, and 97 of its last 100 commits list Claude as a co-author. The repository includes the decompilation’s C++ code (about 26 MB).
You needYour own uncompressed ISO (1.4 GB) of The Legend of Zelda: The Wind Waker for GameCube, disc GZLE01 (USA), revision 0. Plus 64-bit Windows 10 or 11 and a graphics card with DirectX 12 or Vulkan; to build, Visual Studio 2022, CMake 3.28, Python 3.10, and Git.
Installs with
Questions
Can you play The Legend of Zelda: The Wind Waker natively on PC?
Yes, though unfinished. The catalog has 2 recomps and 1 port, and 2 of them are already playable.
What do I need to play it?
Your own copy of The Legend of Zelda: The Wind Waker (GameCube). Recompendium only links projects that don’t distribute the game, and each entry says which version or region you need.
Which one is the most popular?
The Legend of Zelda: The Wind Waker (BlueWake), with 528 stars on GitHub.