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The Legend of Zelda: The Wind Waker (WindowWaker)
Game: The Legend of Zelda: The Wind Waker → (GameCube, 2002)
A Windows-only fork of SwitchWaker, the native port of Wind Waker (disc GZLE01, USA, revision 0) built from the community C++ decompilation and drawn with Aurora (WebGPU/Dawn, on DirectX 12 or Vulkan), with no CPU emulation. It adds the Windows build with MSVC or Clang-cl and CMake, and a simple launcher; audio comes from Dolphin’s DSP HLE, with controllers through SDL. It separates the logic, which stays at 30 Hz, from presentation, which interpolates matrices and skeletons at 60 Hz, 120 Hz, or the monitor’s maximum refresh rate, and scales the framebuffer up to 4K, with true 16:9, Dolphin-format HD texture packs, anisotropic filtering, and bloom. The original’s macOS, Linux, and Switch builds aren’t tested or maintained here. Version v1.0.0-win came out on October 10. The README says parts of the Windows adaptation, the interpolation, and the rendering were built with AI assistants, and 97 of its last 100 commits list Claude as a co-author. The repository includes the decompilation’s C++ code (about 26 MB).
You needYour own uncompressed ISO (1.4 GB) of The Legend of Zelda: The Wind Waker for GameCube, disc GZLE01 (USA), revision 0. Plus 64-bit Windows 10 or 11 and a graphics card with DirectX 12 or Vulkan; to build, Visual Studio 2022, CMake 3.28, Python 3.10, and Git.
- How it gets to PC
- Port of a decompilation
- Console
- Nintendo GameCube
- Original studio
- Nintendo EAD
- Year
- 2002
- Author
- MaskeZenY
- Stars
- 31
- Last activity
- 2026-10-10 · 20 days ago
- Latest version
- v1.0.0-win · 2026-10-10
- License
- MIT
- Language
- C++
Type and pick from the list; if it isn’t there, type it and press Enter. For a launcher, the games it installs; for a generic tool, leave it empty.
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