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GameCube Playable

The Legend of Zelda: The Wind Waker (BlueWake)

Game: The Legend of Zelda: The Wind Waker → (GameCube, 2002)

BlueWake: a static recompilation of the GameCube version, separate from sp00nznet’s Wind Waker recomp already in the catalog. It translates the main program and its 415 PowerPC modules to native code ahead of time, with an interpreter only for a few rare instructions; the rest of the hardware (graphics, sound, memory card, timing) comes from RecompCore, a Dolphin-derived runtime, and the translator is a fork of DolRecomp. Elliott Tate’s Wind Waker Recomp moved here, and Elliott now maintains it with Chris Sotraidis. The Windows build comes ready-made: according to its authors, it contains the game code translated from their own disc and nothing else from the game; on Linux and Mac you build it from your disc, and there are also iPhone and iPad (via PadMint), Apple TV, and Android versions, the last two experimental. It offers up to 4x internal resolution, 16x anisotropic filtering, 16:9, 16:10, or 21:9 widescreen with the HUD repositioned, HD texture packs (plus an importer that pulls them from your own Wind Waker HD), an optional Wind Waker HD–style look, Better Wind Waker options such as Swift Sail and instant text, and Smooth Motion, which interpolates frames up to 240 fps with game logic at 30. Tested areas include the prologue, Outset Island, sailing, Windfall, and a late-game Hyrule save; later dungeons and bosses are largely untested, and the README calls the desktop versions experimental. 0.8.0 came out on October 18. Its README states that it’s developed with substantial AI assistance for code, testing, documentation, and debugging.

You needYour own disc image of The Wind Waker for GameCube, US version GZLE01 revision 0, as .iso or .gcm (a Dolphin .rvz must be converted to ISO first); other versions are rejected. On Windows, Windows 10 or 11 with an AVX2 CPU and a Direct3D 12 graphics card (since 0.8.0 it tries Direct3D 11 on older ones). On x86-64 Linux and Apple silicon Macs it’s built from your disc.

How it gets to PC
Static recompilation
Console
Nintendo GameCube
Architecture
PowerPC
Author
Chris Sotraidis / Elliott Tate
Original studio
Nintendo EAD
Year
2002
Stars
528
Last activity
2026-10-31 · today
Latest version
v0.9.0 · 2026-10-25
License
GPL-3.0
Language
C
View repository ↗ PadMint ↗
powerpczeldawidescreen60fps+modshd-assetsai-assistediOS build

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