Microsoft Windows
Mod Beta

BBLIT Remaster

Game: Bugs Bunny: Lost in Time (Windows, 1999)

WIN

A mod that draws Bugs Bunny: Lost in Time (PC, 1999) with a modern renderer and leaves the logic, levels, physics, and save files untouched. It is a single ddraw.dll plus a remaster.ini, copied into the BIN folder next to bugs.exe; it modifies no game files, and deleting ddraw.dll brings the stock game back. It keeps the game logic at 30 ticks per second and draws in-between frames by interpolating the movement of characters, camera, and animations, so 60, 90, 120, and 144 Hz all play at the correct speed. It adds widescreen, twice the draw distance, ground haze, and modern gamepad controls. Version 1.0-beta2 (October 19) was tested on Linux with Steam and Proton (Legion Go 2 and Bazzite): the levels of the first era were tested thoroughly and the rest were spot-checked; Windows should work but hasn’t been tested on real hardware. 28 of its 31 commits list Claude as a co-author.

You needYour own installed copy of Bugs Bunny: Lost in Time for PC (from the European or North American disc). The mod only works in the game’s OpenGL mode: run BIN\bugs.exe directly with /opengl /win /b0 /x800 /y600. On Linux it was tested with Proton Experimental.

Type
Mod
Game
Bugs Bunny: Lost in Time (PC, 1999)
Platform
Microsoft Windows
Author
InLineR495
Stars
27
Last activity
2026-10-19 · 23 days ago
License
MIT
Language
C
View repository ↗
widescreen60fps+ai-assisted
README badge

If this is your project, you can add it to its README: it shows its status on Recompendium and updates itself when the status changes.

README badge
[![Recompendium](https://recompendium.com/insignias/mod/bblit-remaster.svg)](https://recompendium.com/en/mod/bblit-remaster/)