MadnessPatch
Game: Alice: Madness Returns (Windows, 2011)
An unofficial patch for the PC version of Alice: Madness Returns: a DLL (dinput8.dll) you copy next to the game’s executable, with every option in MadnessPatch.ini. It makes Alice, the enemies, the camera, and PhysX objects behave at any frame rate exactly as they do at 30 fps, fixes crashes and endless loading screens during map transitions, and removes the pillarboxing on ultrawide and the letterboxing on 16:10, adjusting the field of view. It adds an in-game achievement list with the Xbox 360 and PS3 versions’ achievements, PlayStation and Switch controllers through SDL3 with matching button prompts, 2x to 16x MSAA, supersampling, fog fixed with anti-aliasing on, cutscenes upscaled with FSR 1, textures always at full resolution, windowed and borderless modes, a frame rate limit, safer saving with a backup, audio moved to XAudio 2.9 so it isn’t lost when the output device changes, the Complete Edition content unlocked, the developer console, and mod loading from loose files, plus fixes to the game’s scripts and maps, such as the Chapter 1 softlock on the Hatter’s elevator. 4.0.1 came out on October 21.
You needYour own copy of Alice: Madness Returns for PC, from Steam or the EA app. Plus Windows; if the game doesn’t start with the patch, update the Visual C++ (x86) redistributable.
- Type
- Mod
- Game
- Alice: Madness Returns (PC, 2011)
- Platform
- Microsoft Windows
- Author
- Wemino
- Stars
- 470
- Last activity
- 2026-10-31 · 11 days ago
- Latest version
- 4.0.3 · 2026-10-31
- License
- GPL-2.0
- Language
- C++
Type and pick from the list; if it isn’t there, type it and press Enter. For a launcher, the games it installs; for a generic tool, leave it empty.
README badge
If this is your project, you can add it to its README: it shows its status on Recompendium and updates itself when the status changes.
[](https://recompendium.com/en/mod/madnesspatch/)