Atomic Bomberman (elraro)
Game: Atomic Bomberman → (Windows, 1997)
A from-scratch reimplementation of Atomic Bomberman (1997) in C++20 with SDL3 and OpenGL 3.3, made by reverse engineering the original executable and checking every rule against it: the original is run under Wine and driven with scripted key presses for comparison. The rules come from that study rather than from translating the old code. It works without the original game thanks to its own free set of graphics, sounds, music, and arenas generated by the program; with your copy of the original you import its data once (on first start or under Options, Original Game Data) to get the original look and sound. It supports up to 10 players with computer opponents, a client-server network mode over TCP and UDP with a dedicated server, and builds for Linux, Windows, macOS, and Android. Version 1.0 was published on October 5. 100 of its last 100 commits list Claude as a co-author.
You needIt doesn’t need the original game: it starts with its own free set of graphics and sounds. Optional: your copy of the original Atomic Bomberman (installed or on CD) to import its graphics, sounds, music, and arenas.
- How it gets to PC
- Fan reimplementation
- Console
- Microsoft Windows
- Original studio
- Interplay
- Year
- 1997
- Author
- elraro
- Stars
- 22
- Last activity
- 2026-10-29 · 2 days ago
- Latest version
- v1.0 · 2026-10-05
- License
- GPL-3.0
- Language
- C++
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