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Port (decomp) Fully playable

Blast Corps

Game: Blast Corps → (N64, 1997)

A matching decompilation of Blast Corps (Japan, USA, USA Rev 1, and Europe) and a native port built from it that plays all four. It runs on Linux (x86-64 and arm64), Windows (x86-64), macOS (Apple silicon; it builds but hasn’t been tested on a Mac), and in the browser through WebAssembly, where you bring your own ROM. According to the README it plays the whole game, including a full replay of WarHippy’s “all platinum medals” TAS, and adds widescreen, high frame rates, high-resolution text, model icons, a free camera, and mouse and touch controls. The executable does not embed the game’s images, palettes, vertices, or models, which are filled in at startup from your ROM; the repository keeps a snapshot with the data of the handwritten code (strings and tables) so it can build without a ROM. Version 0.9.1 (October 25), the only release, ships an AppImage, an .exe, a .dmg, the web zip, and a licenses zip. 94 of its last 100 commits list Claude as a co-author.

You needYour own Blast Corps ROM of one of the four versions: Japan (Blastdozer), USA (v1.0 or Rev 1), or Europe (En,De), validated by SHA-1 (for example, USA: 185a6ef7ba1adb243278062c81a7d4e119bda58c; USA Rev 1: 483f7161aea39de8b45c9fbc70a2c3883c4dea8c). Linux, Windows, or macOS, or a modern browser for the web version.

How it gets to PC
Port of a decompilation
Console
Nintendo 64
Original studio
Rare
Year
1997
Author
Doridian
View repository ↗
mipsmatchingactionwidescreen60fps+browser buildai-assisted

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