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N64 Playable

Blast Corps (SlaveOfIDO)

Game: Blast Corps → (N64, 1997)

A native port of the Nintendo 64 version, made by static recompilation with N64: Recompiled and with RT64 as the rendering engine; it is not an emulator. The menus load assets directly from your copy of the game, with no extraction or build step. It offers high frame rates, widescreen and ultrawide, audio faithful to the original, instant load times, low input lag, and mod support, and it runs on Windows, Linux (the Steam Deck included, via Flatpak), and macOS. The only known issue it lists is that overlays such as MSI Afterburner or Wallpaper Engine can stop the game from rendering correctly. The README states that no generative AI was used. Version 1.1.0 (October 28) is the latest; 1.0.0 came out on October 23.

You needYour own copy of Blast Corps for the Nintendo 64, North American version 1.1, which you point to in the main menu. Plus a GPU supporting Direct3D 12 (Shader Model 6), Vulkan 1.2, or Metal (Argument Buffers tier 2); on x86-64 PCs an SSE4.1 CPU; on a Mac, Apple Silicon or a 7th-generation Intel with macOS 13 or later.

How it gets to PC
Static recompilation
Console
Nintendo 64
Architecture
MIPS
Author
SlaveOfIDO
Original studio
Rare
Year
1997
Stars
55
Last activity
2026-10-29 · 2 days ago
Latest version
1.1.1 · 2026-10-29
License
GPL-3.0
Language
C
View repository ↗
mipswidescreen60fps+modshuman-driven

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