Crash Bandicoot
Game: Crash Bandicoot (PS1, 1996)
A port of the PlayStation version of Crash Bandicoot to C, on the windows branch of a fork of wurlyfox/c1. According to its README the code is 100% ported and functionality is at 78%: the game is only partly playable and has known issues, listed in doc/issues.md. It builds as a 32-bit program with Visual Studio 2022 on Windows or with make on Linux (tested only on Ubuntu and Debian), using OpenGL 2.0, SDL 2, and FluidSynth, and it has an in-game Dear ImGui interface (Esc key). It plays with keyboard or gamepad, though the gamepad buttons are hardcoded to PS4 ones. It publishes no releases. The branch carries 67 commits of its own on top of the original, which has kept receiving changes until October 30, and its last activity dates from June 2024.
You needThe asset files from your own Crash Bandicoot PS1 disc: the .NSD and .NSF files in the disc’s /S0, /S1, /S2, and /S3 folders, copied into the project’s streams folder; the README names no region or version. To build it, Visual Studio 2022 with the clangd-cl package on Windows, or GCC and GNU make with the 32-bit versions of OpenGL, SDL 2, and FluidSynth on Linux.
- How it gets to PC
- Port of a decompilation
- Console
- PlayStation
- Original studio
- Naughty Dog
- Year
- 1996
- Author
- mateusfavarin
- Stars
- 37
- Last activity
- 2024-06-10 · 2 years ago
- Language
- C
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