Doom 64 (Doom 64 EX+)
Game: Doom 64 (N64, 1997)
Doom 64 EX+: a community continuation of Samuel “Kaiser” Villarreal’s original Doom 64 EX, which aims to faithfully recreate the Nintendo 64 experience with modern features. It uses the IWAD from Nightdive’s official 2020 remaster (the ROM-dump-based IWADs of older versions no longer work) and supports its “Lost Levels,” PWADs, KPF files, and the remaster’s mods. It swaps FluidSynth for FMOD Studio for audio, adopts SDL3, announces secrets when found, supports maps past MAP40, and has shaders for the N64’s three-point filtering. On November 5, 2025 its author declared it “done and complete,” invited forks, and archived the repository. The latest release, 5.2.0.0 (October 20, 2025), has packages for 64-bit Windows and a .dmg for macOS. Code under the Doom Source License.
You needThe IWAD from your own copy of the official DOOM 64 remaster (Nightdive, 2020), from Steam or GOG; the game looks for it by itself in the GOG (Windows) and Steam (Windows and Linux) folders. Windows, macOS, or Linux; the audio uses FMOD.
- How it gets to PC
- Port of the released source code
- Console
- Nintendo 64
- Original studio
- Midway Games
- Year
- 1997
- Author
- Gibbon
- Stars
- 230
- Last activity
- 2025-11-05 · 1 year ago
- Latest version
- 5.2.0.0 · 2025-10-20
- Language
- C
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