Microsoft WindowsDigital Anvil, 2003
Fan remake Experimental

Freelancer (Librelancer)

Game: Freelancer (Windows, 2003)

WIN

Librelancer: an open-source, cross-platform reimplementation of the engine of Freelancer, the 2003 space trading and combat game, written in C# with OpenGL. It uses the files from your install of the game and ships none of its assets. According to its website, it can’t play Freelancer properly yet: since 2024 the first story mission can be completed, and in 2025 it reached the second; multiplayer works, and more and more missions are becoming playable. It includes LancerEdit, a modding toolkit that comes in the SDK download. 2025.11 (November 7, 2025), the latest stable release, makes the game playable from mission M01A through M01B and part of M02, bugs allowing, adds tractor beams, cargo scanning, and player statistics, moves to SDL3, and rewrites the shaders in HLSL; LancerEdit gains an audio importer and beta system and mission script editors. Daily builds are published too. It runs on Windows 10 or later and on x86-64 or ARM64 Linux (the published builds are for 64-bit Windows and x86-64 Ubuntu); a macOS version is waiting for someone to maintain it. In October its development moved from GitHub to Codeberg, and since July 11 it doesn’t accept contributions written with LLMs or AI tools.

You needThe files from your own install of Freelancer; the unmodified game is recommended, though some mods may work. Plus a graphics card with OpenGL 3.1 or OpenGL ES 3.2 and 64-bit Windows 10 or later or x86-64 or ARM64 Linux; the Ubuntu builds are compiled on 24.04, and older distributions need to build it from source. It doesn’t run well on 32-bit systems.

How it gets to PC
Fan reimplementation
Console
Microsoft Windows
Original studio
Digital Anvil
Year
2003
Author
—
x86multiplayermodsreverse-engineeringhuman-driven
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