GoldenEye 007 (jkdansereau)
Game: GoldenEye 007 → (N64, 1997)
A native GoldenEye 007 port for Windows, Linux, and Steam Deck built on the N64 decompilation (n64decomp/007), which its repository starts from: the game’s reconstructed C code is compiled for your PC, and a software RSP adapted from the Perfect Dark port translates its graphics to OpenGL. On first launch it extracts textures, audio, models, levels, and text from your ROM. According to its author it’s fully playable, with a few known issues: all 20 missions and the credits run without crashes, and the whole campaign was played start to finish on 0.4.0. It has native widescreen with the HUD at the screen edges, a steady 60 fps even on an Intel HD 3000, 2–4 player split-screen on every multiplayer map, mouse aiming in N64 or FPS style, modern controllers with rumble, rebindable controls, the N64’s and the Xbox release’s control styles, adjustable field of view and draw distance, up to 16x MSAA, an “Original N64” mode, and an in-game options menu, and it loads saves from emulators such as Project64. Version 0.5.0 (October 7) added split-screen and brought fog, water, and zoom closer to the N64. Its author states it was developed with AI coding agents (Claude Code and a local open-weight model) directed by one person, and that the project is also a study of that process. Like the decompilation it starts from, the repository includes the game’s level data (geometry, collision, and mission scripts) and all of its text as C code, about 25 MB.
You needYour own US (NTSC-U) GoldenEye 007 ROM for N64 in .z64 format (SHA-1 abe01e4aeb033b6c0836819f549c791b26cfde83), copied as data/ge007.ntsc-final.z64; European and Japanese ROMs don’t work yet. Plus 64-bit Windows 10 or 11 or x86-64 Linux with glibc 2.31 or later (Steam Deck included), and a graphics card with OpenGL 3.0. There’s no macOS build yet.
- How it gets to PC
- Port of a decompilation
- Console
- Nintendo 64
- Original studio
- Rare
- Year
- 1997
- Author
- jkdansereau
- Stars
- 298
- Last activity
- 2026-10-21 · 10 days ago
- Latest version
- v0.5.0 · 2026-10-07
- License
- MIT
- Language
- C
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