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Xbox 360 Playable

GoldenEye 007 XBLA (GoldenEye Metal)

Game: GoldenEye 007 → (N64, 1997)

GoldenEye Metal: a native Apple silicon Mac port of the canceled GoldenEye 007 remaster for Xbox 360 (XBLA). The game’s code is recompiled ahead of time for ARM64, and a compatibility runtime provides the Xbox 360 APIs; graphics skip Vulkan and MoltenVK entirely: the Xenos shaders are translated and drawn directly with Metal. It’s built on a fork of ReXGlue and on the game integration code of GoldenEye-Recomp, SunJaycy’s Windows port also in the catalog, and adds the Metal renderer, a macOS launcher that imports your files once, save management, a safe mode after a crash, and diagnostic export. The campaign and two- to four-player local split-screen are playable, with keyboard and mouse or modern controllers with remapping, and you can switch between the original and remastered graphics mid-game. It renders internally at 1280×720 and scales to the window with MetalFX or filters; on an M3 Ultra it averaged 59.85 fps in Dam. It has a testing page with 14 cheats and level unlocks. Version 0.5.1 came out on October 9. Code for Windows and Linux exists, but the project’s changes aren’t verified there.

You needYour own GoldenEye 007 XBLA files for Xbox 360: the backup ZIP, the Xbox Live STFS package inside it, or a folder with default.xex, files/, music.xwb, and sfx.xwb; the launcher checks it’s the supported revision. Plus an Apple silicon Mac with macOS 14 or later.

How it gets to PC
Static recompilation
Console
Xbox 360
Architecture
PowerPC
Author
ysrdevs
Original studio
Rare
Stars
88
Last activity
2026-10-09 · 22 days ago
Latest version
v0.5.1 · 2026-10-09
Language
C
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powerpcfirst-person shootermultiplayer

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