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N64 Playable

GoldenEye 007 (cblock85)

Game: GoldenEye 007 → (N64, 1997)

GoldenEye64Recomp: a native macOS and Linux port of GoldenEye 007, statically recompiled with N64Recomp from the complete decompilation, with RT64 as its renderer (Metal on macOS, Vulkan on Linux). It builds on GoldenRecomp, kholdfuzion’s recomp also in the catalog, which only ran on Windows. Besides the standard mode, with the game code generated at build time, it has a clean mode where the executable carries none of the game’s code: on first launch it recompiles roughly 3,000 game functions from your ROM in memory, in about two seconds. A plain retail dump works: the app converts it on its own into the “TLBFREE” layout the recomp needs. The intro, menus, file select, briefings, missions, audio, controller, interpolation up to your display’s refresh rate, and widescreen all work. Skyboxes render black and water is flat, the multiplayer UI is incomplete, and some weapons fire too fast. It also fixes bugs in N64ModernRuntime, RT64, and N64Recomp that affected every platform. The only release, 1.0.0 from August 20, is for Apple silicon macOS; on Linux you have to build it.

You needYour own US (NTSC-U) GoldenEye 007 ROM, SHA-1 abe01e4aeb033b6c0836819f549c791b26cfde83 as a .z64; .v64 and .n64 dumps are converted automatically, and other regions are rejected. For the released build, macOS 13 or later on Apple silicon. To build it, macOS 13 or later (Apple silicon or Intel) with full Xcode and Homebrew, or Linux with a Vulkan-capable graphics card.

How it gets to PC
Static recompilation
Console
Nintendo 64
Architecture
MIPS
Author
cblock85
Original studio
Rare
Year
1997
Stars
22
Last activity
2026-08-20 · 2 months ago
Latest version
v1.0.0 · 2026-08-20
License
GPL-3.0
Language
C++
View repository ↗
mipsfirst-person shooterwidescreen60fps+

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