Gravity Rush Remastered (rodrigojacarei)
Game: Gravity Rush Remastered → (PS4, 2015)
A native port for x86-64 Linux and 64-bit Windows 10 and 11 of Gravity Rush Remastered (PS4, CUSA01130). It runs natively with Vulkan 1.3 and SDL3, with frame rates of 60, 120, 144, and 240 or unlimited, 4K or custom-resolution rendering, AMD FSR spatial upscaling with sharpness control, DualShock 4, DualSense, Xbox, and Switch controllers with an interactive guide and remapping, and keyboard and mouse. Releases are a self-contained AppImage and tar.gz for Linux and a zip for Windows. It includes no PS4 assets or binaries: the executable, modules, data archives (about 9.5 GB), and file index are dumped from your copy. The most recent release, from October 30, carries no version number but the date and the commit hash. The README does not state which parts of the game work.
You needYour own dump of Gravity Rush Remastered for PS4 (CUSA01130): eboot.bin, sce_module/libc.prx and libSceFios2.prx, the arc/ folder (about 9.5 GB), sce_sys/, and sce_discmap.plt; optionally libSceNgs2.sprx from the console for audio. x86-64 Linux with glibc 2.39 or later or 64-bit Windows 10 or 11, and a Vulkan 1.3 GPU with at least 4 GB of VRAM.
- How it gets to PC
- Native layer
- Console
- PlayStation 4
- Original studio
- Japan Studio
- Year
- 2015
- Author
- rodrigojacarei
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