Mario Kart World (kartnative)
Game: Mario Kart World → (Switch 2, 2025)
kartnative: a Switch 2 fork of nxnative that runs Mario Kart World 1.0.0 natively on an Apple silicon Mac. As with nxnative, it isn’t an emulator: the game’s code runs on the Mac’s CPU, and NVN2, the Switch 2’s graphics API, is implemented on Metal, with its own frontend for the console’s SM86 shaders; all 11,567 of the game’s shaders translate, with task and mesh shaders becoming Metal mesh shaders. According to the README it boots, shows the menus and movies, and plays whole Grand Prix cups at 150cc, Time Trials, and Free Roam with a controller, at a steady 60 fps, also in fullscreen on 120 Hz ProMotion screens. Some scenery objects vanish and reappear while driving, and there’s no online play. For now it’s Mac only, with no iPhone build, and it was tested on an M5 Pro with macOS 27. To learn what the Switch 2’s services, NVN2, and SM86 do, it drew partly on the public commits and notes of the Eglantine and PokeDinner emulators. The repository was created on November 1.
You needYour own copy of Mario Kart World 1.0.0 for Nintendo Switch 2 (0400C3F00006E000), dumped and decrypted as exefs and romfs folders. An Apple silicon Mac with nxnative’s tools (Xcode with Metal, .NET, and Python); the first build translates about 11,600 shaders, roughly 30 minutes.
- How it gets to PC
- Native layer
- Console
- Nintendo Switch 2
- Original studio
- Nintendo EPD
- Year
- 2025
- Author
- pahorema
- Stars
- 61
- Last activity
- 2026-11-02 · 9 days ago
- License
- MIT
- Language
- Python
UnlinkedTo be safe, we don’t link to it until we’ve checked that its repository has no code or data from the game or the console. It’s on GitHub as pahorema/kartnative.
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