Octopath Traveler II
Game: Octopath Traveler II (Switch, 2023)
A native port of the Switch version of Octopath Traveler II (1.1.1) to Mac and iPhone, built on nxnative: the game’s program, which uses Unreal Engine 4, executes directly on the Apple chip after the few instructions that can’t run unchanged are rewritten, and a host stands in for the Switch’s system services. It is a fork of nxnative that adds a classic-Metal (Metal 3) NVN graphics backend, derived from d2r-mobile, so it works on macOS 15 and iOS 18 without waiting for Metal 4, a game profile with its replacement for Unreal Engine’s memory allocator, and static extraction of its 13,942 unique shaders straight from your files at build time. It isn’t an emulator. According to the README, on the Mac you can start a new game, go through Agnea’s prologue and her village, fight the first battle, save and reload, with sound and at the game’s native 30 fps; it ran 2 hours on the title screen and 31 minutes in the tavern without a crash, though memory grows slowly and longer sessions are unverified. On an iPhone it only reached the town scene. Version 1.0.0, from October 27, is source only. 1 of its last 100 commits lists Claude as a co-author. The repository keeps the profiles of the other nxnative games, with their shader tables.
You needYour own copy of the Switch version of Octopath Traveler II 1.1.1 (XCI or NSP) and your keys (prod.keys). An Apple-silicon Mac on macOS 15 or later (no Intel version) with Xcode 16 or later, the .NET SDK, and the Homebrew tools the README lists; the first build took about 13 minutes and produced a 3.5 GiB shader cache. For iPhone, an A17 Pro or later on iOS 18 and a signature with the Increased Memory Limit capability.
- How it gets to PC
- Native layer
- Console
- Nintendo Switch
- Original studio
- Acquire
- Year
- 2023
- Author
- leeashine
- Stars
- 6
- Last activity
- 2026-10-28 · 14 days ago
- Latest version
- v1.0.0 · 2026-10-27
- License
- MIT
- Language
- Objective-C
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