Microsoft WindowsOddworld Inhabitants, 1997
Port (decomp) Fully playable

Oddworld: Abe's Oddysee / Abe's Exoddus (R.E.L.I.V.E.)

Games: Oddworld: Abe's Oddysee (Windows, 1997) · Oddworld: Abe's Exoddus (Windows, 1998)

WIN

R.E.L.I.V.E.: a fan-made, open-source engine that replaces the executables of the PC versions of Oddworld: Abe’s Oddysee and Abe’s Exoddus, Digital Dialect’s ports (AbeWin.exe and Exoddus.exe). It started as reverse engineering: the team decompiled those executables’ machine code and spent years rewriting the output into readable code, fixing bugs along the way; to avoid regressions it records full playthroughs with a stable build and replays them on development builds, which flag any desync. According to the project, both games can be played through in their entirety with it, though bugs, crashes, and differences from the original can still occur. It fixes over a hundred bugs in the originals and the stuttering cutscenes, runs in a window, supports controllers without third-party tools and any resolution, and has keys for the screen filter, keeping the aspect ratio, and fullscreen, plus quicksave and quickload in Exoddus. The team also made a new level editor that replaces Paul’s Level Editor; levels edited with it don’t work in the original engine. It isn’t compatible with the Abe HD mod, which comes from a different team. The latest stable release is 1.0.9 (March 21, 2025), for Windows (32- and 64-bit) and Linux (.deb), also on the AUR; development continues, and in August it moved to SDL3.

You needYour own PC copy of Abe’s Oddysee or Abe’s Exoddus, from Steam, GOG, or disc (the early disc release too); relive.exe and the SDL DLL go in the game’s folder. Plus Windows, Linux, or macOS (with SDL installed through Homebrew).

How it gets to PC
Port of a decompilation
Console
Microsoft Windows
Original studio
Oddworld Inhabitants
Year
1997
Author
AliveTeam
Stars
452
Last activity
2026-10-26 · 16 days ago
Latest version
github-v1.1.0 · 2026-10-26
Language
C++
x86reverse-engineering
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