PlayStation 4Radical Entertainment, 2009
Native layer Playable

PROTOTYPE and PROTOTYPE 2

Games: PROTOTYPE (PS4, 2009) · PROTOTYPE 2 (PS4, 2012)

PS4

An unofficial native Windows port of PROTOTYPE and PROTOTYPE 2 as they come in the PS4 PROTOTYPE BIOHAZARD BUNDLE (CUSA06545): the game’s x86-64 code runs directly on the CPU, a small runtime replaces the PS4 system libraries, and the shadPS4 video core translates the GPU to Vulkan. It is built on mateussmeneses’s The Order: 1886 port. PROTOTYPE is playable through the early missions (saving, cutscenes, videos, combat, consuming, HUD, and map) and PROTOTYPE 2 is experimental: it starts and plays at 30 or 60 fps, from 720p to 4K, though without keyboard button icons or FSR yet. It adds FSR 3.1 and FSR 4, anisotropic filtering, optional 60 fps, keyboard and mouse, DualSense features, its own menu inside the game’s options, a trainer, and replacing the game’s shaders with your own. It has only been tested on AMD (RX 9070 XT). Version 1.0.5 (October 27) is the latest of 11 releases. All 100 of its latest commits list Claude as a co-author.

You needYour own decrypted dump of CUSA06545 (the PS4 PROTOTYPE BIOHAZARD BUNDLE), version 01.00; the port doesn’t modify anything in your folder and checks the executables against the originals. Plus 64-bit Windows 10 or 11 and a Vulkan 1.3 graphics card with a current driver.

How it gets to PC
Native layer
Console
PlayStation 4
Original studio
Radical Entertainment
Year
2009
Author
petrishevgeorgii-debug
Stars
38
Last activity
2026-10-27 · 15 days ago
Latest version
v1.0.5 · 2026-10-27
License
GPL-2.0
Language
C++
View repository ↗
x86vulkanactionai-assisted
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