PlayStation 4Insomniac Games, 2016
Native layer Experimental

⑂ Fork of FelipePrado0/SpartanPort ↗

Ratchet & Clank (2016)

Game: Ratchet & Clank (2016) (PS4)

PS4

RatchetPort: an unofficial native Windows port of the 2016 PS4 game (not the PS2 series or Rift Apart), derived directly from Felipe Prado’s SpartanPort, which uses renderer and shader-recompiler work from shadPS4. It is a pre-alpha: its author observed steady 30 fps on an RTX 5070 Laptop GPU with version 1.1, in logged sessions of 621 and 294 seconds that ended normally, but general hardware compatibility and long-session stability are unverified, and an Intel UHD 730 reproduced a Vulkan device-lost error. Version 2.0 (October 28) fixes the black world at 1440p and 4K, manages memory adaptively, adds primary and secondary keyboard bindings, and handles text and voice languages separately. It is the latest of 8 releases. It has 71 commits of its own on top of the original.

You needYour own dump, made from your original disc with your own PS4, of the US Ratchet & Clank (2016) CUSA01047 v1.00, with eboot.bin, sce_sys/param.sfo, sce_sys/playgo-chunk.dat, sce_module/libc.prx, and sce_module/libSceFios2.prx; other titles and versions aren’t supported. Plus 64-bit Windows 10 (1903 or later) or 11, an x86-64 CPU with AVX, and a Vulkan 1.3 graphics card; there is no validated minimum performance.

How it gets to PC
Native layer
Console
PlayStation 4
Original studio
Insomniac Games
Year
2016
Author
shehab4546
Stars
166
Last activity
2026-10-30 · 12 days ago
Latest version
v2.0 · 2026-10-28
License
GPL-2.0
Language
C++
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x86vulkanplatformer
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