Skate 3 (Skate 3 Rust Engine)
Game: Skate 3 → (Xbox 360, 2010)
A reimplementation of Skate 3 in Rust on the Bevy engine, built from reverse engineering the Xbox 360 version. It rests on more than two years of work by dumbad, who studied the game’s file formats, animations, and systems and built tools for maps, meshes, collision, challenges, and DLC; Chasm then worked on a recompilation and a custom renderer before moving to this rewrite. It has skating, tricks, grinds, off-board movement, difficulty settings, and custom maps in the .skate format, with a Lua modding API, and its sound is a native port of the game’s audio system. Setup converts the skater, animations, and every disc map from your copy, then starts in University; maps can be switched without restarting. It’s played with a controller and has a built-in updater. GitHub only has test builds, the latest being build 49 (October 9), and the project itself notes that not every system behaves exactly like the original yet. Its README states that AI coding tools were used to write this rewrite, and eight of its commits list Cursor as a co-author.
You needYour own copy of Skate 3 for Xbox 360, as an ISO or an extracted folder with its default.xex; converting the ISO needs an internet connection, since it downloads extract-xiso from GitHub, and the first conversion can take a while. Plus 64-bit Windows and an SDL3-compatible controller (Xbox, PlayStation, Switch, or generic); it can’t be played without one.
- How it gets to PC
- Fan reimplementation
- Console
- Xbox 360
- Original studio
- EA Black Box
- Year
- 2010
- Author
- dumbad / Chasm
- Stars
- 795
- Last activity
- 2026-10-09 · 22 days ago
- License
- GPL-3.0
- Language
- Rust
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