Nintendo Entertainment System / FamicomTecmo, 1992
Fan remake Playable

Solomon's Key 2 (OpenDana)

Game: Solomon's Key 2 (NES / Famicom, 1992)

NES

A native, moddable reimplementation of Solomon's Key 2 (Fire 'n Ice in the US), the NES puzzle game, written in C11 with a deterministic core with no SDL dependency and a thin SDL2 layer on top. It doesn’t run code from the ROM or emulate the console: on first start it reads your European ROM once and extracts the game’s data (levels, graphics, text, music, and sound effects) to a local folder. It adds a level editor and a level catalogue driven with the mouse, save states, gamepad support, a mod system (packages of JSON and PNG files with schemas and a validator), and a command-line API to validate, play, and render levels. Version 1.0 (October 12) ships Linux (tar.gz and AppImage), Windows (zip), and macOS (dmg), with audit files; it is the latest of 3 releases. 25 of its 26 commits list Claude as a co-author.

You needYour own ROM of the European release of Solomon's Key 2 / Fire 'n Ice (SHA-256 853646c50889dfb7a74c2acf7cf3b76f42d044745433f706dca33f47d826cd1d); any other file is refused without changing anything. Linux, Windows, or macOS.

How it gets to PC
Fan reimplementation
Console
Nintendo Entertainment System / Famicom
Original studio
Tecmo
Year
1992
Author
dvilelaf
Stars
6
Last activity
2026-10-12 · 1 month ago
Latest version
v1.0.0 · 2026-10-12
License
GPL-3.0
Language
C
View repository ↗
6502modsai-assisted
README badge

If this is your project, you can add it to its README: it shows its status on Recompendium and updates itself when the status changes.

README badge
[![Recompendium](https://recompendium.com/insignias/port/solomons-key-2-opendana.svg)](https://recompendium.com/en/port/solomons-key-2-opendana/)