Microsoft WindowsRaven Software, 2000
Source port Playable

Star Trek Voyager: Elite Force Holomatch (Lilium Voyager)

Game: Star Trek: Voyager - Elite Force (Windows, 2000)

WIN

Lilium Voyager: an engine compatible with Star Trek Voyager: Elite Force Holomatch, the multiplayer part of Elite Force. It aims to keep the original’s gameplay, visuals, and audio, provide a reliable code base for derivative projects, and keep supporting Windows XP or later, macOS 10.5 or later, and GNU/Linux. It builds on ioEF by Thilo Schulz, which reimplemented the Holomatch engine on id Software’s GPL Quake 3 source code as further developed in ioquake3; since 2025 it’s based on Lilium Arena instead of ioquake3. By default it shows the game as 4:3 letterbox with console text at the relative size of 640×480; its Flexible Display offers six widescreen presentation modes compatible with mods based on the Quake 3 SDK and with pure servers. It also uses the Opus codec for VoIP, supports ioquake3’s OpenGL2 renderer, lists dedicated servers on Raven’s official master server, and is network compatible with ioEF 1.37. The latest release is 1.40 (November 2, 2019), with builds for Linux, macOS, and Windows, and the repository is still active (last change on May 20, 2026). The code of the Holomatch game, cgame, and UI isn’t in the repository because it remains under a non-free license. Its contribution guide says LLM contributions are not desired.

You needThe data files of Star Trek Voyager: Elite Force Holomatch, which aren’t under a free license and must be purchased. Plus Windows XP or later, macOS 10.5 or later, or Linux (with SDL 2 to build).

How it gets to PC
Port of the released source code
Console
Microsoft Windows
Original studio
Raven Software
Year
2000
Author
Zack Middleton (zturtleman)
Stars
61
Last activity
2026-10-31 · 11 days ago
Latest version
v1.40 · 2019-11-02
License
GPL-2.0
Language
C
first-person shootermultiplayerwidescreen
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