Super Nintendo / Super FamicomNintendo EAD, Argonaut Software, 1994
Port (decomp) Experimental

⑂ Fork of jeff-strutb/stuntracefx ↗

Stunt Race FX

Game: Stunt Race FX (SNES / Super Famicom, 1994)

SNES

An early-stage native PC port, made as a fork of Jeffrey Wilbur’s (Strut B, LLC) byte-exact decompilation of Stunt Race FX and its native port. It keeps the game’s logic untouched and rebuilds what you see: 60 fps by interpolating between game ticks with the Super FX’s own 3D programs, a look-ahead that runs the next ticks on a copy of the game to cut input lag, 3D redrawn at 2x, 3x, or 4x with anti-aliasing, far cars in 3D, an experimental wide view without the bezel, and an SDL3 launcher. According to the README, the Speed Trax races work, while menus, car select, and 2-player battle stay at the original resolution and other courses need a pass each. Beta 0.1 (October 26) is the only release, a Linux AppImage; the repository has 245 commits of its own on top of the original, and 2 of its last 100 commits list Claude as a co-author. The code is offered under CC0.

You needYour own Stunt Race FX ROM (USA, Rev 1, SHA-1 781e376ff453a83c7bcf72339abe6b842efd9c86). It is built with clang, Python 3, and the SDL3 development files, or you use the Linux AppImage; the ROM is read at startup and isn’t built into the program.

How it gets to PC
Port of a decompilation
Console
Super Nintendo / Super Famicom
Original studio
Nintendo EAD, Argonaut Software
Year
1994
Author
Mabec-games
Stars
24
Last activity
2026-11-03 · 8 days ago
License
CC0-1.0
Language
C
View repository ↗
65816racing60fps+reverse-engineeringai-assisted
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