Microsoft WindowsAndrew Spinks
Source port Fully playable

Super Mario Bros. X (TheXTech)

Game: Super Mario Bros. X (Windows, 2009)

WIN

TheXTech: a direct continuation of the Super Mario Bros. X 1.3 (SMBX) engine, the fan-made platformer written in Visual Basic 6 for Windows, built from its source code, which was released as open source. Its author converted all of it to C++ with SDL2, aiming for an accurate reproduction, so much of the code is identical to the VB6 original. It fully reproduces the SMBX 1.3 engine, except for its editor, including many of its logic bugs (the ones that crashed or froze the game are fixed), so old levels and episodes play the way they did in the original, without Wine outside Windows and on ARM and MIPS processors too. It starts almost instantly, uses 80–150 MB of memory instead of the original’s 600–800 MB, and adds UTF-8 file names, PNG graphics, multiple checkpoints, per-episode and per-level music and sounds, a GIF recorder, LunaScript (an implementation of LunaDLL’s Autocode language), and, since 1.3.6, a built-in editor you can use with keyboard, mouse, controller, or touch screen; LunaLua and SMBX2 content aren’t compatible. Version 1.7.4 (October 5) changed the version numbering and added iOS, tvOS, and Haiku, and the latest, 1.7.4.1 (October 18), lets some graphics exceed their original sizes in levels made for TheXTech. There are builds for Windows, Linux, and macOS, plus Android, iOS, Switch, Wii, Wii U, 3DS, and Vita. The project forbids using AI to generate code for contributions. The “Super Mario Bros. X” downloads include the SMBX 1.3 assets (graphics, music, and sounds), others include Adventures of Demo, a fan game set in raocow’s A2XT universe, and both also come in a browser version; there are asset-free executables as well.

You needNo copy is needed: SMBX 1.3 was a free game, and the “Super Mario Bros. X” downloads already include its assets. The asset-free executables work with the folder of an SMBX 1.3 install, with its graphics converted to PNG. Plus Windows (32- or 64-bit, or ARM64), Linux, or macOS.

How it gets to PC
Port of the released source code
Console
Microsoft Windows
Original studio
Andrew Spinks
Author
Vitaly Novichkov (Wohlstand)
Stars
427
Last activity
2026-11-11 · today
Latest version
v1.7.4.1 · 2026-10-18
License
GPL-3.0
Language
C++
mariohuman-driven3DS buildAndroid buildiOS buildSwitch buildPS Vita buildbrowser build
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