PlayStation 4Crystal Dynamics, 2014
Native layer Experimental

Tomb Raider: Definitive Edition

Game: Tomb Raider: Definitive Edition (PS4, 2014)

PS4

A native Linux port of the PS4 version: the game’s original code runs directly on the PC and the graphics are translated to Vulkan with shadPS4’s video core, while a small native runtime replaces the PS4 system libraries; there is no CPU emulation. The author presents it as a proof of concept of that approach on a larger game, descended from bbport (Bloodborne), its Windows port, and the Uncharted and Virtual-On ports. According to the README it boots, plays the intro videos with sound, and plays well past the first base camp at 60 frames per second, though each new shader compiles on first use and causes stutter, and online features report offline. Version 0.3.0 (October 25) provides a Linux AppImage and a Windows zip. 61 of its last 100 commits list Claude as a co-author.

You needYour own decrypted dump of Tomb Raider: Definitive Edition for the PS4 (CUSA00109), the base game with the 1.01 update copied over it (the folder with eboot.bin and sce_module). Plus x86-64 Linux with a recent glibc, or 64-bit Windows 10 (1903) or 11, a GPU with Vulkan 1.3 and a current driver, and about 8 GB of free memory.

How it gets to PC
Native layer
Console
PlayStation 4
Original studio
Crystal Dynamics
Year
2014
Author
drakenabarion
Stars
3
Last activity
2026-10-25 · 17 days ago
Latest version
v0.3.0 · 2026-10-25
License
GPL-2.0
Language
C++
View repository ↗
x86ai-assisted
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