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⑂ Fork of Supermedo/uncharted_pc ↗

Uncharted: The Nathan Drake Collection (Mevlock)

Game: Uncharted: The Nathan Drake Collection → (PS4, 2015)

An unofficial fork of SuperMedo’s uncharted_pc, the native Windows port of the three games in the PS4 collection: the original code runs directly on the CPU and the graphics are translated to Vulkan. It adds shader preparation before you play (from lists recorded by playing all three games through), GPU translation spread over three threads that in busy scenes runs up to about twice as fast as the original 0.3.6 according to its author (measured on one PC), render resolution up to 3440×1440 and experimental 4K, ultrawide, DLSS, FSR 3.1, FSR 4, XeSS, and frame generation, and fixes for several game bugs (the Uncharted 2 chapter 21 convoy, the Uncharted 1 jet ski barrels, an Uncharted 3 chapter 8 fort crash, NVIDIA crashes). The latest version is 0.3.6.34 (October 31); it is more than 600 commits ahead of the original, and 97 of its last 100 commits list Claude as a co-author.

You needYour own decrypted dump of the collection, version 1.02, from the EU/UK (CUSA02343), US (CUSA02320), or EU/Russian (CUSA02344) edition: a folder with eboot.bin, big2-ps4_Shipping.elf, big3-ps4_Shipping.elf, sce_sys, u1data, u2data, and u3data. Plus 64-bit Windows 10 (1903 or later) or 11, a CPU with AVX, a Vulkan 1.3 graphics card with 6 GB or more of video memory, and about 8 GB of free memory (RAM plus page file).

How it gets to PC
Native layer
Console
PlayStation 4
Original studio
Naughty Dog
Year
2015
Author
Mevlock
View repository ↗
x86vulkanactionai-assisted

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