Wing Commander
Game: Wing Commander (Windows, 1990)
A source reconstruction of Wing Commander as shipped in Wing Commander: The Kilrathi Saga (1996), the Windows re-release, with a native SDL2 port for Windows, Linux, and macOS. The reference build, with Microsoft Visual C++ 4.20, aims to reproduce the original executable as closely as possible, though the byte-for-byte reconstruction isn’t complete yet. The port runs on The Kilrathi Saga’s data and, partly, on the original DOS Wing Commander’s: its OriginFX and AdLib music and synthesized sound effects work, other DOS-specific things may not. It has a graphical launcher and adds a resizable window, gamepads, an optional OpenGL renderer that draws ships at output resolution, 16-colour EGA dithering, a cockpitless view, joystick modes with rumble, and fixes for bugs in the original, such as landing on the Tiger’s Claw from any bearing. It states that OpenAI Codex and Anthropic Claude were used during the reconstruction.
You needYour own copy of Wing Commander: The Kilrathi Saga (with its STREAMS files), or of the original DOS Wing Commander, with partial support. Plus Windows, Linux, or macOS.
- How it gets to PC
- Port of a decompilation
- Console
- Microsoft Windows
- Original studio
- Origin Systems
- Year
- 1990
- Author
- neuromancer
- Stars
- 76
- Last activity
- 2026-11-11 · today
- Latest version
- v0.9.8 · 2026-11-11
- License
- GPL-3.0
- Language
- C
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