Xenogears (Weltall)
Game: Xenogears → (PS1, 1998)
A native port of Xenogears rebuilt in Unreal Engine 5 (it is called Weltall), which aims to feel like a modern PC release without changing the gameplay; according to the README, the game’s behavior has been checked against the original code. It reads your disc images at run time and the repository includes no game data. Both discs are playable, with field exploration, character and Gear battles, the world map, menus, the Battling arena, and movies; the author has about 25 hours of play without a hang, and automated tests ran every map and story battle. It adds high resolutions and widescreen up to 32:9, smooth motion at any refresh rate, a free camera, per-pixel depth sorting, 3D Gears on the field and world map, 2x and 4x battle speeds, balance options, and keyboard, mouse, and gamepad support. Fan translations that only change text, pictures, and movies also play, such as the Spanish one by Romhack Hispano and the French one by Atelier Traduction. There are builds for Windows, Linux, and Android; version 0.8.5 is from October 26.
You needYour own copy of the USA release or a supported English undub, as disc images in the Games folder. BIN/CUE and CHD keep the movie audio; ISO/IMG also work, but the movies are silent. Japanese retail discs aren’t playable. You can start with disc 2 alone, or add it during play when the game asks for it.
- How it gets to PC
- Game-specific engine
- Console
- PlayStation
- Original studio
- Square
- Year
- 1998
- Author
- Roman215
- Stars
- 96
- Last activity
- 2026-10-26 · 5 days ago
- Latest version
- v0.8.5 · 2026-10-26
- License
- MIT
- Language
- C++
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