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PS1 Playable

Xenogears (OpokXeno)

Game: Xenogears → (PS1, 1998)

XenogearsRecomp: a static recompilation of the US release, built with PSXRecomp. The game’s executable and the overlays it loads from disc (field, battle, world map) are translated to C and compiled ahead of time into a single program, along with the free OpenBIOS, which is included; the original BIOS is optional. It has its own Xenogears renderer on Vulkan, the recommended option since 0.11.0 (October 18), or OpenGL. It adds widescreen with part of the interface repositioned, 60–240 fps, supersampling, anti-aliasing (SSAA, MSAA, TAA, SMAA, and FXAA), anisotropic filtering, a true depth buffer with no z-fighting, subpixel precision that removes the graphics’ wobble, perspective-correct textures, and texture replacement compatible with RetroArch packs. It supports mods as .psxmod packages, including Perfect Works mods converted with a script, and C/C++ hooks. It speeds up menus, map transitions, and memory card access, and adds a free camera and fast-forward. Both discs work. It’s in alpha: it boots and is playable, but no one has finished it start to finish, and the project treats everything past the opening as unverified. There are Windows and Linux builds. The project states it’s developed with AI assistance: coding agents take part in reverse engineering, code generation, debugging, and documentation.

You needYour own images of both discs of the US release of Xenogears for PS1, as a .cue with its .bin or as .chd. Building it also requires the SLUS_006.64 executable from disc 1 and an SCPH1001.BIN BIOS dumped from your own console. Published builds are for 64-bit Windows and Linux.

How it gets to PC
Static recompilation
Console
PlayStation
Architecture
MIPS
Author
OpokXeno
Original studio
Square
Year
1998
Stars
70
Last activity
2026-10-29 · 2 days ago
Language
C
View repository ↗
mipswidescreen60fps+vulkanmodsai-assisted

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