Ace Combat 6: Fires of Liberation (rapidsamphire)
Game: Ace Combat 6: Fires of Liberation → (Xbox 360, 2007)
A static recompilation of the Xbox 360 release with the ReXGlue SDK, for Windows and Linux, using a copy of the SDK with its own fixes for this game. It’s a separate project from sal063’s, and an earlier one. The README warns that it’s a work in progress: it gets in-game, but bugs and crashes are likely. It adds hooks on the Direct3D calls, a frame counter, and an option to unlock 60 fps. There’s no release: the game’s code is generated and built on your PC from your copy. The last commit is from March 28. 1 of its 22 commits lists Copilot as a co-author.
You needYour own Ace Combat 6 Xbox 360 ISO image, extracted: the game data and default.xex go in the assets folder. To build it, CMake 3.25 or newer, Ninja, and Clang, on Windows or Linux.
- How it gets to PC
- Static recompilation
- Console
- Xbox 360
- Architecture
- PowerPC
- Author
- rapidsamphire
- Original studio
- Namco / Project Aces
- Year
- 2007
- Stars
- 15
- Last activity
- 2026-03-28 · 7 months ago
- License
- BSD-3-Clause
- Language
- C++
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