PlayStationTGL, 1998
PS1 Experimental

Advanced V.G. 2

Game: Advanced V.G. 2 (PS1, 1998)

PS1

A native Windows version of Advanced V.G. 2 (PlayStation, Japan, SLPM-87226) made by static recompilation with PSXRecomp: the MIPS code of the loader, SL_MAIN.EXE, and every character, battle, and event overlay is translated to C and compiled as an x64 executable; the runtime only emulates the console hardware (GPU, SPU, CD). The repository and releases don’t include the disc or code generated from it: run.bat validates your disc, downloads a pinned toolchain, recompiles, and builds on your machine, in about 20 to 40 minutes the first time. The built-in launcher configures controllers, video, and audio. Version 0.1 is from October 2 and its only commit lists Claude as a co-author. The README doesn’t detail which parts of the game work.

You needYour own dump of Advanced V.G. 2 (Japan, SLPM-87226): a .cue and its tracks, with track 1 as data (MODE2/2352) of 573,819,792 bytes and MD5 ce5f264deab37af49ff07ecf562a67ab; track 2 (audio) is optional. Tracks may be .bin, ECM, a .7z, or, for the audio, .ape. Plus 64-bit Windows 10 or 11, about 6 GB free, and an internet connection on the first build.

How it gets to PC
Static recompilation
Console
PlayStation
Architecture
MIPS
Author
elprogramadorloco-arch
Original studio
TGL
Year
1998
Stars
6
Last activity
2026-10-02 · 1 month ago
Latest version
v0.1 · 2026-10-02
Language
C
View repository ↗
mipsai-assisted
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