PlayStationMatrix Software, 1997
PS1 Experimental

Alundra

Game: Alundra (PS1, 1997)

PS1

A native 64-bit Windows port of Alundra (Matrix Software, 1997), made by static recompilation with psxrecomp: the executable’s MIPS code is translated to C. The repository publishes that generated code (about 430 files, from the SLES_012.58 executable, the European Spanish edition) and a prebuilt Alundra.exe, along with scripts to prepare the disc, the launcher, and the settings. According to the README it offers internal resolution up to 4K, a true 16:9 widescreen canvas without stretching, over 120 frames per second with a presentation decoupled from the logic, its own shader, and a background process that upscales textures with waifu2x on NVIDIA RTX cards. It accepts images of the PAL, US, and Japanese editions as .PBP, .BIN/.CUE, .ISO, .IMG, and .CHD. Version 1.0.0 (October 25) is a zip of about 58 MB.

You needYour own Alundra image for PlayStation of any region (SLES-01258, SLUS-00553, SCES-00840, SLES-01257, SLES-01259, or SCPS-10050) as .PBP, .BIN/.CUE, .ISO, .IMG, or .CHD, prepared with PREPARAR_DISCO.bat. Plus 64-bit Windows; the AI texture upscaling needs an NVIDIA RTX card.

How it gets to PC
Static recompilation
Console
PlayStation
Architecture
MIPS
Author
aitorcachero
Original studio
Matrix Software
Year
1997
Stars
16
Last activity
2026-10-26 · 16 days ago
Latest version
v.1.0.0 · 2026-10-25
License
MIT
Language
C
View repository ↗
mipsrpgwidescreen60fps+
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