Alundra
Game: Alundra (PS1, 1997)
A native 64-bit Windows port of Alundra (Matrix Software, 1997), made by static recompilation with psxrecomp: the executable’s MIPS code is translated to C. The repository publishes that generated code (about 430 files, from the SLES_012.58 executable, the European Spanish edition) and a prebuilt Alundra.exe, along with scripts to prepare the disc, the launcher, and the settings. According to the README it offers internal resolution up to 4K, a true 16:9 widescreen canvas without stretching, over 120 frames per second with a presentation decoupled from the logic, its own shader, and a background process that upscales textures with waifu2x on NVIDIA RTX cards. It accepts images of the PAL, US, and Japanese editions as .PBP, .BIN/.CUE, .ISO, .IMG, and .CHD. Version 1.0.0 (October 25) is a zip of about 58 MB.
You needYour own Alundra image for PlayStation of any region (SLES-01258, SLUS-00553, SCES-00840, SLES-01257, SLES-01259, or SCPS-10050) as .PBP, .BIN/.CUE, .ISO, .IMG, or .CHD, prepared with PREPARAR_DISCO.bat. Plus 64-bit Windows; the AI texture upscaling needs an NVIDIA RTX card.
- How it gets to PC
- Static recompilation
- Console
- PlayStation
- Architecture
- MIPS
- Author
- aitorcachero
- Original studio
- Matrix Software
- Year
- 1997
- Stars
- 16
- Last activity
- 2026-10-26 · 16 days ago
- Latest version
- v.1.0.0 · 2026-10-25
- License
- MIT
- Language
- C
Type and pick from the list; if it isn’t there, type it and press Enter. For a launcher, the games it installs; for a generic tool, leave it empty.
README badge
If this is your project, you can add it to its README: it shows its status on Recompendium and updates itself when the status changes.
[](https://recompendium.com/en/recomp/alundra/)